Playstyle
30 games
Playstyle radar
30 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100
What to work on
30 gamesSurvivabilityStart here
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Turret plates / game
10.1 vs 6.3
99 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
First blood rate
12% vs 4%
73 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 59 of 100, built on 10.3 turret plates a game and 186 objective damage a minute. Survivability trails at 16, with 14% time spent dead.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 12%, in your losses 16% · 15W 15L
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.25, in your losses 0.35 · 15W 15L