Playstyle
24 games
Playstyle radar
24 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
24 gamesObjectivesStart here
Objective damage / min
178 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.9 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Time spent dead
8% vs 11%
77 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
Control wards / game
2.0 vs 0.5
75 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 52% of games, the other half 48%.
Team damage share
28% vs 23%
84 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 65 of 100, built on 3.4 control wards a game and 1.40 vision score a minute. Objectives trails at 36, with 268 objective damage a minute.
Among mid laners
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 373, in your losses 179 · 11W 13L
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.
In your wins 10.4, in your losses 4.2 · 11W 13L
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.
In your wins 9%, in your losses 0% · 11W 13L