Playstyle
26 games
Playstyle radar
26 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
26 gamesFarmingStart here
Gold / min
278 vs 309 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
63 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
234 vs 429 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Vision score / min
3.07 vs 2.29
100 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 44%.
Wards cleared / game
9.6 vs 6.1
94 of 100 against supports. Keep it; it is part of how the games get won.
CS at 10 min
17.3 vs 14.2
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 78 of 100, built on 1.72 vision score a minute and 2.7 control wards a game. Damage trails at 11, with 432 damage a minute.
Among supports
Silver supports with above-median gold a minute win 65% of games; below it, 33%.
In your wins 347, in your losses 313 · 13W 13L
Silver supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 203, in your losses 80 · 13W 13L
Silver supports with above-median damage a minute win 52% of games; below it, 45%.
In your wins 516, in your losses 348 · 13W 13L