Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
228 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
6.6 vs 8.6 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.35 vs 0.25
80 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 64% of games, the other half 35%.
Solo kills / game
4.3 vs 2.3
86 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 61% of games, the other half 42%.
Damage / min
992 vs 864
71 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 60% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 58 of 100, built on 26% team damage share and 892 damage a minute. Objectives trails at 24, with 192 objective damage a minute.
Among mid laners
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
Platinum mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.