Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.2 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
655 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
55.0 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Turret plates / game
13.0 vs 9.9
84 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Objective damage / min
512 vs 391
77 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among top laners: objectives peaks at 38 while farming sits at 27, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.