Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.8 vs 6.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Objective damage / min
177 vs 98
82 of 100 against supports, and it matters: the better half of Silver supports wins 70% of games, the other half 28%.
Vision score / min
2.98 vs 2.29
97 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 44%.
Kills / min
0.14 vs 0.08
72 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 78 of 100, built on 898 damage a minute and 23% team damage share. Survivability trails at 26, with 15% time spent dead.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with above-median turret plates a game win 76% of games; below it, 24%.