Playstyle
11 games
Playstyle radar
11 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
5
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.2 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Vision score / min
0.92 vs 0.72
81 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Control wards / game
3.3 vs 0.7
96 of 100 against mid laners, and it matters: the better half of mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 65 of 100, built on 2.6 control wards a game and 0.90 vision score a minute. Farming trails at 4, with 5.3 CS a minute.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.