Playstyle
30 games
Playstyle radar
30 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
30 gamesObjectivesStart here
Epic monsters / game
1.6 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
551 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Damage / min
825 vs 679
74 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 41%.
Team damage share
22% vs 18%
79 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
54% vs 48%
76 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 70 of 100, built on 24% team damage share and 904 damage a minute. Vision trails at 27, with 0.2 control wards a game.
Among junglers
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.
In your wins 1.8, in your losses 0.9 · 12W 18L
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
In your wins 780, in your losses 364 · 12W 18L
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.
In your wins 9%, in your losses 14% · 12W 18L