Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
6
of 100
Objectives
Epic monsters, objective damage and plates
17
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
2.4 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
1.80 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 34 of 100, built on 15% team damage share and 454 damage a minute. Vision trails at 3, with 1.3 wards cleared a game.
Among supports
supports with above-median turret plates a game win 79% of games; below it, 25%.
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.