Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally saves / game
0.69 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Strengths
Turret plates / game
8.3 vs 6.1
80 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Objective damage / min
126 vs 89
70 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Wards cleared / game
9.7 vs 7.3
80 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 61 of 100, built on 8.8 wards cleared a game and 5.7 control wards a game. Survivability trails at 24, with 12% time spent dead.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.24, in your losses 0.33 · 32W 28L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 10%, in your losses 14% · 32W 28L
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
In your wins 0.63, in your losses 0.54 · 32W 28L