Playstyle
29 games
Playstyle radar
29 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
29 gamesUtilityStart here
Heals + shields / min
108 vs 214 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
108 vs 214 typical
Peel for the carry through the whole fight instead of following the engage.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
854 vs 635
99 of 100 against Senna players, and it matters: the better half of Senna supports wins 60% of games, the other half 41%.
Turret plates / game
10.8 vs 8.4
77 of 100 against Senna players, and it matters: the better half of Senna supports wins 81% of games, the other half 23%.
Kills / min
0.17 vs 0.13
77 of 100 against Senna players, and it matters: the better half of Senna supports wins 62% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 89 of 100, built on 855 damage a minute and 22% team damage share. Vision trails at 18, with 0.0 control wards a game.
Among supports
Senna supports with above-median heals + shields a minute win 69% of games; below it, 33%.
In your wins 70, in your losses 59 · 19W 10L
Senna supports with above-median ally heal + shield a minute win 69% of games; below it, 33%.
In your wins 70, in your losses 59 · 19W 10L
Senna supports with less time spent dead than the median win 67% of games; with more, 35%.
In your wins 10%, in your losses 16% · 19W 10L