Playstyle
12 games
Playstyle radar
12 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
2.4 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
7.1 vs 5.7
71 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 50 of 100, built on 12% team damage share and 430 damage a minute. Survivability trails at 9, with 14% time spent dead.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with above-median control wards a game win 54% of games; below it, 46%.