Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
17 gamesDamageStart here
Damage / min
709 vs 816 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
14.5 vs 10.0
95 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 27%.
CS / min
7.3 vs 6.6
73 of 100 against top laners, and it matters: the better half of Silver top laners wins 57% of games, the other half 42%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 57 of 100, built on 4.6 CS a minute and 41.1 CS at 10 min. Aggression trails at 28, with 34% kill participation.
Among top laners
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.