Playstyle
29 games
Playstyle radar
29 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
29 gamesDamageStart here
Damage / min
540 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.1 vs 0.8
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 46 of 100, built on 1.6 epic monsters a game and 375 objective damage a minute. Damage trails at 20, with 15% team damage share.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
In your wins 571, in your losses 468 · 15W 14L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.3, in your losses 0.6 · 15W 14L
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 4.8, in your losses 4.9 · 15W 14L