Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
20 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.7 vs 1.6
100 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Vision score / min
2.94 vs 2.62
73 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Ally saves / game
3.78 vs 0.83
76 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 68 of 100, built on 9.1 wards cleared a game and 2.72 vision score a minute. Damage trails at 37, with 11% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports