Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
25 gamesFarmingStart here
CS at 10 min
65.7 vs 70.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
2.4 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Solo kills / game
4.7 vs 2.7
91 of 100 against Fizz players, and it matters: the better half of Fizz mid laners wins 61% of games, the other half 42%.
Gold / min
488 vs 451
80 of 100 against Fizz players, and it matters: the better half of Fizz mid laners wins 68% of games, the other half 33%.
Deaths / min
0.16 vs 0.21
76 of 100 against Fizz players, and it matters: the better half of Fizz mid laners wins 70% of games, the other half 32%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 70 of 100, built on 1.63 vision score a minute and 4.6 wards cleared a game. Objectives trails at 47, with 0.9 epic monsters a game. For a Fizz player that is the expected shape: against other Fizz players, objectives sits near the median.
Among mid laners
Fizz mid laners with above-median CS at 10 min win 56% of games; below it, 46%.
In your wins 53.8, in your losses 44.7 · 11W 14L
Fizz mid laners with above-median wards cleared a game win 54% of games; below it, 49%.
In your wins 3.4, in your losses 5.6 · 11W 14L