Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
7
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
14 gamesFarmingStart here
CS / min
5.2 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
484 vs 816 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Control wards / game
1.1 vs 0.2
76 of 100 against top laners, and it matters: the better half of Silver top laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 66 of 100, built on 0.91 vision score a minute and 1.3 control wards a game. Farming trails at 9, with 331 gold a minute.
Among top laners
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.