Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.5 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.66 vs 0.88 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
561 vs 670 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 57 of 100, built on 1050 objective damage a minute and 3.2 epic monsters a game. Vision trails at 26, with 0.0 control wards a game.
Among junglers
Silver junglers with above-median solo kills a game win 57% of games; below it, 44%.
Silver junglers with above-median vision score a minute win 54% of games; below it, 44%.
Silver junglers with above-median damage a minute win 57% of games; below it, 41%.