Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
14 gamesAggressionStart here
Kill participation
48% vs 58% typical
Be at every fight your team takes; a support's value is presence.
Vision
Wards cleared / game
4.0 vs 6.4 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
Kills / min
0.03 vs 0.04 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Objective damage / min
206 vs 70
100 of 100 against Braum players, and it matters: the better half of Braum supports wins 77% of games, the other half 28%.
Turret plates / game
9.6 vs 6.2
87 of 100 against Braum players, and it matters: the better half of Braum supports wins 83% of games, the other half 25%.
Time spent dead
6% vs 8%
76 of 100 against Braum players, and it matters: the better half of Braum supports wins 70% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 55 of 100, built on 166 objective damage a minute and 7.6 turret plates a game. Aggression trails at 21, with 0.05 kills a minute.
Among supports
Braum supports with above-median kill participation win 57% of games; below it, 47%.
Braum supports with above-median wards cleared a game win 55% of games; below it, 50%.
Braum supports with above-median kills a minute win 57% of games; below it, 47%.