Playstyle radar
11 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.6 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.3 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
1.3 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
2.9 vs 0.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Turret plates / game
13.1 vs 8.3
100 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Time spent dead
7% vs 11%
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 86 of 100, built on 0.12 deaths a minute and 6% time spent dead. Vision trails at 26, with 0.3 control wards a game.
Among mid laners
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.