Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
2.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.85 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.34 vs 0.27
76 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 61 of 100, built on 20% team damage share and 773 damage a minute. Objectives trails at 38, with 4.6 turret plates a game.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.