Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
11 gamesDamageStart here
Damage / min
442 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
393 vs 443 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.6 vs 2.9
78 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 43 of 100, built on 2.1 epic monsters a game and 630 objective damage a minute. Farming trails at 18, with 384 gold a minute.
Among junglers
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median kills a minute win 63% of games; below it, 36%.
Gold junglers with above-median gold a minute win 69% of games; below it, 30%.