Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
81
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
11 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
4.0 vs 1.6
100 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Objective damage / min
155 vs 99
76 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Vision score / min
3.32 vs 2.52
100 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 86 of 100, built on 7.4 control wards a game and 11.2 wards cleared a game. Aggression trails at 41, with 0.10 kills a minute.
Among supports