Playstyle
16 games
Playstyle radar
16 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
89
of 100
Damage
Damage per minute and share of the team's damage
97
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.9 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.50 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Damage / min
1521 vs 861
100 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Gold / min
512 vs 429
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 98 of 100, built on 1656 damage a minute and 41% team damage share. Survivability trails at 45, with 13% time spent dead.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.