Playstyle radar
11 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.20 vs 0.16 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Kills / min
0.33 vs 0.20
96 of 100 against junglers, and it matters: the better half of Silver junglers wins 62% of games, the other half 36%.
Turret plates / game
6.4 vs 3.7
95 of 100 against junglers, and it matters: the better half of Silver junglers wins 75% of games, the other half 29%.
Gold / min
470 vs 418
91 of 100 against junglers, and it matters: the better half of Silver junglers wins 68% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 73 of 100, built on 3.6 epic monsters a game and 1010 objective damage a minute. Survivability trails at 38, with 12% time spent dead.
Among junglers
Silver junglers with less time spent dead than the median win 69% of games; with more, 30%.
Silver junglers with fewer deaths a minute than the median win 72% of games; with more, 26%.