Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.73 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
4.4 vs 2.7
100 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Damage / min
987 vs 718
100 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Objective damage / min
1114 vs 934
73 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 47 of 100, built on 2.5 epic monsters a game and 626 objective damage a minute. Vision trails at 23, with 1.9 wards cleared a game.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with less time spent dead than the median win 71% of games; with more, 29%.
junglers with above-median vision score a minute win 55% of games; below it, 45%.