Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
17 gamesUtilityStart here
Ally saves / game
0.44 vs 0.63 typical
Keep the save for the ally the enemy actually dives.
Strengths
Epic monsters / game
2.8 vs 1.6
100 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Objective damage / min
187 vs 99
90 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Vision score / min
2.91 vs 2.52
77 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 73 of 100, built on 240 objective damage a minute and 2.8 epic monsters a game. Damage trails at 46, with 11% team damage share.
Among supports
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.