Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
5.5 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.6
86 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Heals + shields / min
368 vs 145
80 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Ally heal + shield / min
368 vs 145
80 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 67 of 100, built on 0.17 deaths a minute and 7% time spent dead. Aggression trails at 35, with 0.12 kills a minute.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.