Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
13 gamesFarmingStart here
CS / min
7.5 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
0.7 vs 1.8 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS at 10 min
74.1 vs 78.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
13.9 vs 10.3
87 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 75% of games, the other half 29%.
Solo kills / game
3.3 vs 2.0
79 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 63% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 59 of 100, built on 12.8 turret plates a game and 412 objective damage a minute. Vision trails at 28, with 0.0 control wards a game.
Among mid laners
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.
Yasuo mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Yasuo mid laners with above-median CS at 10 min win 55% of games; below it, 45%.