Playstyle
25 games
Playstyle radar
25 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
7
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
25 gamesFarmingStart here
CS / min
4.7 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
460 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 52 of 100, built on 1.45 vision score a minute and 4.0 wards cleared a game. Damage trails at 8, with 12% team damage share.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
In your wins 4.6, in your losses 3.1 · 14W 11L
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
In your wins 516, in your losses 335 · 14W 11L
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 0.9, in your losses 0.7 · 14W 11L