Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
59
of 100
Damage
Damage per minute and share of the duo's damage
97
of 100
Frontline
Damage soaked and mitigated for the duo
36
of 100
Utility
Healing and shielding for the duo
45
of 100
Control
Crowd control uptime and immobilizations
7
of 100
Mechanics
Skillshots landed and dodged
14
of 100
last 60season355 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
8.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1977 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Damage / min
2293 vs 1552
97 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
15% vs 11%
97 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 97 of 100, built on 2293 damage a minute and 15% team damage share. Control trails at 7, with 8.0 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 13.4, in your losses 10.2 · 184W 171L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.4, in your losses 1.0 · 184W 171L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2885, in your losses 1263 · 184W 171L