Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
2.0 vs 1.4
82 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
First blood rate
36% vs 13%
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 55% of games, the other half 46%.
Kill participation
55% vs 48%
87 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 51% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, objectives leads at 50 of 100, built on 1.5 epic monsters a game and 472 objective damage a minute. Survivability trails at 33, with 12% time spent dead.
Among bot laners
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond bot laners with above-median control wards a game win 52% of games; below it, 46%.