Playstyle
54 games
Playstyle radar
54 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
54 gamesAggressionStart here
Solo kills / game
1.3 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.52 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
263 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Time spent dead
8% vs 11%
81 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Deaths / min
0.16 vs 0.21
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Kill participation
48% vs 43%
72 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 8% time spent dead and 0.18 deaths a minute. Vision trails at 20, with 0.67 vision score a minute.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 1.3, in your losses 0.7 · 26W 28L
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 0.66, in your losses 0.69 · 26W 28L
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 558, in your losses 169 · 26W 28L