Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season99 games
What to work on
60 gamesDamageStart here
Damage / min
702 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
409 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Wards cleared / game
3.9 vs 2.1
95 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 55 of 100, built on 0.20 deaths a minute and 10% time spent dead. Damage trails at 18, with 668 damage a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 762, in your losses 599 · 61W 38L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.21, in your losses 0.13 · 61W 38L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 448, in your losses 374 · 61W 38L