Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
45
of 100
Damage
Damage per minute and share of the duo's damage
53
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
37
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
56
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
24.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
33 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
33 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Contender
No axis stands out above the field.
Among Arena players, frontline leads at 56 of 100, built on 3011 damage mitigated a minute and 11% damage taken share. Utility trails at 37, with 33 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 31.8, in your losses 28.7 · 41W 35L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 41, in your losses 24 · 41W 35L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 41, in your losses 24 · 41W 35L