Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
64
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
42 vs 73 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.06 typical
Follow the carry's all-in with your own damage instead of only peeling.
Strengths
Turret plates / game
9.4 vs 6.2
89 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 81% of games, the other half 26%.
Damage / min
365 vs 296
85 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 59% of games, the other half 45%.
Kill participation
65% vs 56%
96 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 55% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 68 of 100, built on 0.18 deaths a minute and 8% time spent dead. Vision trails at 41, with 2.09 vision score a minute.
Among supports
Thresh supports with above-median objective damage a minute win 75% of games; below it, 30%.
Thresh supports with above-median kills a minute win 57% of games; below it, 47%.