Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
677 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
7.0 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 57 of 100, built on 447 gold a minute and 7.2 CS a minute. Objectives trails at 34, with 0.9 epic monsters a game.
Among top laners
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.