Playstyle
24 games
Playstyle radar
24 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
198 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
First blood rate
18% vs 9%
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 60% of games, the other half 51%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 44 of 100, built on 1.31 vision score a minute and 1.5 control wards a game. Objectives trails at 24, with 0.6 epic monsters a game.
Among mid laners
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
In your wins 0.24, in your losses 0.34 · 11W 13L
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 9%, in your losses 15% · 11W 13L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 250, in your losses 170 · 11W 13L