Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.8 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.31 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 45 of 100, built on 1.16 vision score a minute and 3.7 wards cleared a game. Objectives trails at 19, with 2.7 turret plates a game.
Among bot laners
Emerald bot laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.
Emerald bot laners with fewer deaths a minute than the median win 67% of games; with more, 31%.