Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.51 vs 0.66 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.5 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.12 vs 0.23
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Time spent dead
5% vs 10%
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Epic monsters / game
2.1 vs 1.4
83 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 89 of 100, built on 0.13 deaths a minute and 6% time spent dead. Aggression trails at 33, with 0% first blood rate.
Among bot laners
Emerald bot laners with above-median vision score a minute win 52% of games; below it, 46%.
Emerald bot laners with above-median solo kills a game win 55% of games; below it, 43%.
Emerald bot laners with above-median first blood rate win 56% of games; below it, 48%.