Playstyle
21 games
Playstyle radar
21 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
424 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
5.8 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Control wards / game
3.6 vs 1.2
81 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 57 of 100, built on 3.3 control wards a game and 4.1 wards cleared a game. Objectives trails at 17, with 301 objective damage a minute.
Among junglers
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.