Playstyle
49 games
Playstyle radar
49 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Frontline
Damage soaked and mitigated for the team
42
of 100
Utility
Healing, shielding and lockdown for allies
76
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
49 gamesDamageStart here
Damage / min
1283 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.44 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
8.2 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kill participation
75% vs 68%
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
40.5 vs 26.4
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
160 vs 31
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 76 of 100, built on 160 heals + shields a minute and 160 ally heal + shield a minute. Damage trails at 30, with 17% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1282, in your losses 1284 · 24W 25L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.47, in your losses 0.40 · 24W 25L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.0, in your losses 8.4 · 24W 25L