Playstyle
27 games
Playstyle radar
27 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
27 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.49 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Solo kills / game
4.7 vs 2.6
94 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Gold / min
446 vs 415
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Kills / min
0.25 vs 0.20
70 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 63 of 100, built on 25% team damage share and 920 damage a minute. Vision trails at 19, with 0.47 vision score a minute.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 13%, in your losses 16% · 11W 16L
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.20, in your losses 0.30 · 11W 16L
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
In your wins 0.49, in your losses 0.46 · 11W 16L