Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
30 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 50 of 100, built on 20% team damage share and 702 damage a minute. Objectives trails at 33, with 0.6 epic monsters a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 1.0, in your losses 0.4 · 13W 17L
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.20, in your losses 0.29 · 13W 17L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 2.5, in your losses 1.1 · 13W 17L