Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.38 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.40 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Gold / min
522 vs 425
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Turret plates / game
12.4 vs 8.5
95 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 67 of 100, built on 26% team damage share and 968 damage a minute. Vision trails at 17, with 0.42 vision score a minute.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.