Playstyle
34 games
Playstyle radar
34 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
34 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.6 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
3.22 vs 2.62
92 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Wards cleared / game
10.8 vs 7.2
92 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.8 vs 0.2
95 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 55 of 100, built on 1.71 vision score a minute and 5.9 wards cleared a game. Farming trails at 23, with 4.1 CS a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.21, in your losses 0.32 · 16W 18L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 11%, in your losses 15% · 16W 18L
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 9.1, in your losses 2.7 · 16W 18L