Playstyle
24 games
Playstyle radar
24 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
24 gamesObjectivesStart here
Objective damage / min
43 vs 55 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Heals + shields / min
869 vs 744
76 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 63% of games, the other half 38%.
Ally heal + shield / min
869 vs 744
76 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 63% of games, the other half 38%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 76 of 100, built on 14.42 ally saves a game and 752 heals + shields a minute. Damage trails at 15, with 223 damage a minute. For a Soraka player that is the expected shape: against other Soraka players, damage sits near the median.
Among supports
Soraka supports with above-median objective damage a minute win 73% of games; below it, 28%.
In your wins 71, in your losses 28 · 14W 10L