Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
22 gamesObjectivesStart here
Objective damage / min
285 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
7.3 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 43 of 100, built on 20% team damage share and 745 damage a minute. Survivability trails at 27, with 14% time spent dead.
Among top laners
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.