Playstyle
13 games
Playstyle radar
13 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.3 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
63.1 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.9 vs 0.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Objective damage / min
566 vs 314
100 of 100 against mid laners, and it matters: the better half of mid laners wins 73% of games, the other half 27%.
Solo kills / game
3.6 vs 1.9
92 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 58 of 100, built on 1.3 epic monsters a game and 385 objective damage a minute. Farming trails at 15, with 51.3 CS at 10 min.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.