Playstyle
11 games
Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
14
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Farming
CS pace, gold income and early-lane farm
3
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.2 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
500 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.6 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Time spent dead
8% vs 11%
89 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Deaths / min
0.15 vs 0.22
88 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 71 of 100, built on 0.18 deaths a minute and 9% time spent dead. Farming trails at 3, with 4.5 CS a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median solo kills a game win 61% of games; below it, 43%.